CodexIV · Modes & Guilds
Game Modes
Where you actually spend your squad — from the 170-node story campaign to asynchronous PvP and a server-wide raid boss.
Verified against build 0.1.0, 2026-08-30Meroveil is in pre-release. Everything here is read from the game's live data, last verified 2026-08-30 — but balance updates ship faster than this guide, so treat every number as subject to change until launch.
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1Campaign
The main PvE ladder · 8 chapters · 170 nodes
The backbone of the game: a linear story ladder of eight chapters, with each chapter's recommended level rising as you go. Each node is a set fight; clearing it unlocks the next. It costs no energy — nothing gates how often you play. Every node pays a one-time first-clear reward (gold, plus gems and evolution stones on bosses) and a repeatable drop you can sweep instantly once cleared.
- Difficulty
- 10 World Tiers, a global multiplier on enemy strength and rewards
- Rewards
- Gold, gems, XP books, evolution stones; Legendary gear at high tiers
- Energy
- None — no entry cost on any mode
2Endless Tower
Solo climb · 100 floors · permanent leaderboard
A pure power check: a regular floor lists a recommended power of 70 × floor number, and you clear it if your squad's combined power (level + gear) reaches 70% of that — so floor N really needs 49 × N. Every 10th floor is a boss floor and doubles the requirement to 140 × N (98 × N to clear). No twitch skill — just bring enough investment.
- Rewards
- 10 gems per floor, 50 on every 5th floor, plus credits
- Sweep
- Re-claim everything up to your highest floor in one tap
- Reset
- None — your best floor is a permanent record
3Labyrinth
Roguelite run · 5 depths
A short run with branching choices. At each depth you pick a node — a combat, an elite, or a rest (heal +50%) — then choose 1 of 3 buffs that stack for the rest of the run. Depth 5 is always the boss. Damage carries between fights, so a wipe ends the run.
- Buffs
- ATK / DEF / HP / crit boosts, chosen each fight and stacking
- Reward
- Clear the depth-5 boss for 500 gems + Labyrinth coins
4Arena (PvP)
Asynchronous PvP · Elo ladder
Attack other players' defense squads (and skill-matched bots when the pool is thin) — the defender never plays live, so it's pure team-comp vs team-comp. Wins and losses move your Elo rating (everyone starts at 1000) up through Bronze, Silver, Gold, Platinum, Diamond and Master tiers.
- Defense
- Set a 5-hero squad others will fight — a strong wall slows their climb
- Season
- Resets weekly; rewards are mailed to your inbox
| Weekly finish | Gems | Radiant stones | Arena tokens |
|---|---|---|---|
| Top 3 | 300 | 3 | 200 |
| Top 10 | 200 | 2 | 150 |
| Top 50 | 100 | 1 | 100 |
| Top 200 | 50 | — | 50 |
| Anyone who fought | 25 | — | 25 |
5World Boss
Co-op damage race · server-wide
A single colossal boss — the Abyssal Dragon, with a 500-million HP pool — that the entire server chips away at together over a 7-day window. Your damage accumulates across the whole fight (even in a loss), and players are ranked by total damage dealt.
- Format
- Repeatable runs against the boss garrison; cumulative damage counts
- Phases
- The boss shifts phase as its HP drops
- Season
- Rankings pay out to your inbox when the 7-day window closes
| Damage rank | Gems | Gold | Radiant stones | Other |
|---|---|---|---|---|
| Top 10 | 2,000 | 100,000 | 5 | 50 raid tokens · 3 nightmare medals |
| Top 100 | 1,000 | 50,000 | 2 | 25 raid tokens · 1 nightmare medal |
| Top 500 | 500 | 20,000 | — | 10 raid tokens |
| Anyone who dealt damage | 100 | 5,000 | — | 2 raid tokens |