CodexIV · Modes & Guilds

Game Modes

Where you actually spend your squad — from the 170-node story campaign to asynchronous PvP and a server-wide raid boss.

Verified against build 0.1.0, 2026-08-30Meroveil is in pre-release. Everything here is read from the game's live data, last verified 2026-08-30 — but balance updates ship faster than this guide, so treat every number as subject to change until launch.

On this page
  1. Campaign
  2. Endless Tower
  3. Labyrinth
  4. Arena (PvP)
  5. World Boss

1Campaign

The main PvE ladder · 8 chapters · 170 nodes

The backbone of the game: a linear story ladder of eight chapters, with each chapter's recommended level rising as you go. Each node is a set fight; clearing it unlocks the next. It costs no energy — nothing gates how often you play. Every node pays a one-time first-clear reward (gold, plus gems and evolution stones on bosses) and a repeatable drop you can sweep instantly once cleared.

Difficulty
10 World Tiers, a global multiplier on enemy strength and rewards
Rewards
Gold, gems, XP books, evolution stones; Legendary gear at high tiers
Energy
None — no entry cost on any mode

2Endless Tower

Solo climb · 100 floors · permanent leaderboard

A pure power check: a regular floor lists a recommended power of 70 × floor number, and you clear it if your squad's combined power (level + gear) reaches 70% of that — so floor N really needs 49 × N. Every 10th floor is a boss floor and doubles the requirement to 140 × N (98 × N to clear). No twitch skill — just bring enough investment.

Rewards
10 gems per floor, 50 on every 5th floor, plus credits
Sweep
Re-claim everything up to your highest floor in one tap
Reset
None — your best floor is a permanent record

3Labyrinth

Roguelite run · 5 depths

A short run with branching choices. At each depth you pick a node — a combat, an elite, or a rest (heal +50%) — then choose 1 of 3 buffs that stack for the rest of the run. Depth 5 is always the boss. Damage carries between fights, so a wipe ends the run.

Buffs
ATK / DEF / HP / crit boosts, chosen each fight and stacking
Reward
Clear the depth-5 boss for 500 gems + Labyrinth coins

4Arena (PvP)

Asynchronous PvP · Elo ladder

Attack other players' defense squads (and skill-matched bots when the pool is thin) — the defender never plays live, so it's pure team-comp vs team-comp. Wins and losses move your Elo rating (everyone starts at 1000) up through Bronze, Silver, Gold, Platinum, Diamond and Master tiers.

Defense
Set a 5-hero squad others will fight — a strong wall slows their climb
Season
Resets weekly; rewards are mailed to your inbox
Table 4.1Weekly Arena rewards
Weekly finishGemsRadiant stonesArena tokens
Top 33003200
Top 102002150
Top 501001100
Top 20050—50
Anyone who fought25—25

5World Boss

Co-op damage race · server-wide

A single colossal boss — the Abyssal Dragon, with a 500-million HP pool — that the entire server chips away at together over a 7-day window. Your damage accumulates across the whole fight (even in a loss), and players are ranked by total damage dealt.

Format
Repeatable runs against the boss garrison; cumulative damage counts
Phases
The boss shifts phase as its HP drops
Season
Rankings pay out to your inbox when the 7-day window closes
Table 5.1World Boss rewards by damage rank
Damage rankGemsGoldRadiant stonesOther
Top 102,000100,000550 raid tokens · 3 nightmare medals
Top 1001,00050,000225 raid tokens · 1 nightmare medal
Top 50050020,000—10 raid tokens
Anyone who dealt damage1005,000—2 raid tokens